Five things you can do to make HTML5 perform better
During the last few weeks we were busy helping developers to convert their HTML5 apps from platforms like WebOS and ChromeOS to FirefoxOS and the target hardware this operation system is right now aiming for. As these are slow mobiles, we found that quite some tweaking had to be done. The reason was in most cases libraries using outdated ways to animate and position things on the screen. These old ways of working are needed to support legacy browsers and in a lot of cases are not needed as these legacy browsers will never see the apps in the first place.